
That absolves them of any accountability to hold them to the probability value that they are, were, or will be, or we THINK that it is.įoE Fandom's website has endeavored to quantify the probabilities from player reports and independent testing - to help players better understand the game, and game mechanics. Not a mention of the probability at which you can earn diamonds, just how MANY you get if you get them. Inno's official website for game information: Case in point and always in the spotlight these days: WISHING WELL Well, yes, I suspected that the mixing presents in the winter event was just an animation.Inno doesn't publish their probabilities, for the most part. So if the second scenario is the right one, I would like to know the do you have any info? But if I think a little more, that's exactly how the summer event mechanic worked. Also I think this is harder to be implemented cause the chances need to be recalculated after any round or something (I'm really not sure) and I doubt this is the right one. That is a random mechanic, but there is also a bit of luck in it (when the chances are calculated).

Second scenario is when you have different chances for all the rewards, like 20% chance for daily special, 20% for the calendar key and 7,5% for the others and in that case under the tiles there is not a fixed reward and you can theoretically click on any present because in the end you get the same reward. Click to expand.Well, yes, I suspected that the mixing presents in the winter event was just an animation.īut what I was asking is, uhmm, for example if you get 10 tiles to uncover, you get 0.1 chance (out of 1) or 10% chance to obtain any reward, right? Under every tile would be a fixed reward.
